I’ve moved to http://scotthather.weebly.com/
May 9, 2012 at 8:02 AM
is it possible to create this mod for smp???
May 9, 2012 at 10:14 AM
It might be multiplayer one day, but would probably require an entire re-write. It was always intended to be a single-player game.
Currently no plans to make it Multiplayer, mainly because it kind of simulates the multiplayer experience, also it does tend to run a little slow with 40+ sim-u-folks, so adding multiple real players too would I think make it lag quite a bit. I may look into it though, once single player has all the features I want add.
May 9, 2012 at 10:24 AM
I guess that is rather true but it would be cool to have people creating there own towns in a multiplayer world but the lag would be very horrible…
May 20, 2012 at 5:37 PM
I am FAN of “Sim-U-Kraft” of Japan.
I want many persons for me to know this MOD, and I am creating wiki in Japanese.
I would like to use for the wiki the picture currently used for “3rd Edition (March 2012)” (PDF).
Can permission be got?
May 20, 2012 at 6:40 PM
Hello, thank you for making a wiki in Japanese, that’s very kind of you. You have my permission to use the image on the cover of the manual.
May 25, 2012 at 2:34 PM
Thank you for the link of Japanese wiki. It was surprised! I am very glad. : )
June 7, 2012 at 10:09 PM
Keep up the good work you do! I like it!
June 15, 2012 at 6:12 PM
excuse me but it crashed my minecraft when i used mcpatcher heres le error log nowz
at java.lang.ClassLoader.defineClass1(Native Method)
am i doing something wrong?
June 15, 2012 at 6:54 PM
I’d say don’t use MCpatcher, it works ok with mods that change the minecraft.jar but Sim-U-Kraft does not. The error you sent isn’t coming from Sim-U-Kraft. It’s saying that something is missing, a jar file usually. Possibly one of your other mods needs a newer version of ‘forge’ (Sim-U-Kraft doesn’t use forge).
If you install modloader and Sim-U-Kraft the normal way, without MCpatcher, you should have no problems.
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